Drakengard |
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Publisher Region Released Unknown EU ??/??/???? Unknown JP ??/??/???? |
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Drakengard review (PlayStation 2) |
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Reviewed by Gary Hartley (February 27, 2006) But none of them stand a chance, and it's a given that a worse-for-wear Caim will limp into his own courtyard, blood flowing freely from his wounds and dripping onto the barren earth floor. A few more troops await their death here but once they're disposed of, you learn the full extent of their actions. In the middle of the courtyard, peppered with arrows, spears and swords, awaits an imposing sight. Before you lies a dying dragon. |
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Drakengard review (PlayStation 2) |
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Reviewed by Zigfried (August 02, 2007) That's the real problem with Drakengard: it's annoying. Killing stuff just isn't fun. If it were, I'd be able to gloss over such faults and thrive in the moment. Alas, a poor camera (you cannot manually control the view) and a lack of impact (weapon blows feel like they're striking sacks of wheat, not people) further hamper the action. |
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Drakengard review (PlayStation 2) |
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Drakengard review (PlayStation 2) |
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Reviewed by darkfact (August 06, 2005) Caim and his fire-breathing friend will travel down a long road that brings them nothing but pain and misery, with death comprising the only means through which to achieve peace of mind. Ultimately, all that they can do is make sure they deal an equitable amount of grief to their adversaries in turn. |
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Drakengard review (PlayStation 2) |
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