Immersion is something I look for in any game, yet it is an element that is nebulous in meaning and subjective in effectiveness. When one thinks of an immersive game, he may think of walking simulators like Journey or Firewatch. I, however, think of not just a work's atmospheric audio-visual design, but also the work's ability to seize my attention, and Donkey Kong Country is an early example of a game exceeding at both.
Donkey Kong Country is a platformer that is simple in the best sense: unobtrusiveness. You've a basic setup -- DK got his banana hoard stolen -- that by no means gets in the way of the aesthetic verisimilitude of the setting, a fantastical island filled with a variety of wildlife and climates. A silly intro depicting Donkey Kong as being hipper than the ancestral arcade game that spawned him not only transports the modern player to the era when everyone had to be as stylish as Sonic, it sets the stage for this tongue-in-cheek setting that can accommodate the variety of unique elements in each level.
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Community review by Follow_Freeman (September 23, 2018)
When he isn't in a life-or-death situation, Dr. Freeman enjoys playing a variety of video games. From olden shooters to platformers & action titles: Freeman may be a bit stuck with the games of the past, but he doesn't mind. Some things don't age much. |
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