XDR: X-Dazedly-Ray |
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XDR: X-Dazedly-Ray review (Genesis) |
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Reviewed by Marc Golding (February 02, 2004) XDR stands for X-Dazedly-Ray. I couldn't have made that up if I tried. I mean, dazedly? What the hell is that all about? And I love how designers Unipac hyphenated the parts, as if that makes the whole somehow make sense. They would have done better to allow the three letters to keep their mystery! That would have afforded us the opportunity to discuss the possibility of the name's origin in clandestine instant messenger chatrooms, or else on shadowy, cultish internet boards dedicated to talking up bad shooters based solely on their obscurity! But Unipac ruined it for us. |
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XDR: X-Dazedly-Ray review (Genesis) |
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Reviewed by overdrive (December 08, 2004) Let’s just cut to the chase — the only interesting thing in Unipacc’s Genesis shooter XDR: X-Dazedly-Ray is its name. I mean, what the hell is an “X-Dazedly-Ray”? It’s the sort of thing one can spend infinite amounts of time trying to figure out. Is it an X-ray gone horribly wrong? Probably not. Is it the game’s final boss? I can see this being the case — I certainly became dazed trying to make out that ship’s many attacks against the rapidly scrolling background. Or is this “X-Dazedly-Ray” some... |
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