Phalanx |
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Phalanx review (SNES) |
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Reviewed by Marc Golding (January 13, 2004) The generic shooter elements are all here; changing ship speed on the fly, the unimportant story, four weapons that can each be powered up several times over, and the necessary ‘weapon twist’, which is what separates one shooter from any other. R-Type has it’s Force Device, Gradius has its selectable avenues of powering up—Phalanx has a sort of ‘limit break’ where you can use your current weapon on a pumped up level, only to lose it after the laser fire subsides. |
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