System Shock |
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System Shock reviewReviewed July 08, 2010Lewis Denby says: "It's true that the interface is clumsy, with far too much dragging and dropping going on. But away from the peripherals, here remains a game of survival horror resource management, careful RPG stat-planning, and basic but tactical first-person action. It weaves these threads together into something so wholly representative of developer Looking Glass' style that, even above Ultima Underworld and Thief, you'd point to System Shock as the prime example of what this wonderful studio created." |
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