Released within a year of the messy Earnest Evans, Wolf Team's El Viento has gathered somewhat of a cult following. Despite being less of a dumpster fire than its predecessor, El Viento's absence of polish in almost every conceivable regard proved insufficient to appeal to me. However, Wolf Team seemed to put more into this project than their last platformer, making it saddening that a similar degree of skill in game design wasn't employed, as well.
Anime-style cutscenes introduce us to the game, as well as some of its problems. Instead of revealing protagonist Annet's blood ties to an ancient evil and the one preparing to summon it as a twist, El Viento explains everything out of the gate, leaving almost no more events to transpire and dashing any opportunity to make a plot found in almost every anime meaningful. After the game spoon-feeds us exposition and explains that a mob boss somehow managed to unite several religions somehow in order to help summon Hastur somehow, vain villainess/dupe Restiana asks her sister why she won't help summon a demon sharing a name with a Lovecraftian outer god.
"Because you and I are human beings," Annet responds. Not exactly Sorkin-tier writing. The plot is a pulp of unremarkable anime tropes, but any narrative was appreciable for a action game in 1991. Completing a level may earn you a cutscene with some Valis-esque neat artwork to serve as a reward for overcoming an arduous challenge and a means for the player to become invested, even if the goings-on are as dry as it gets. Unfortunately, the cutscenes are as appealing as the visuals get here.
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Community review by Follow_Freeman (August 26, 2018)
When he isn't in a life-or-death situation, Dr. Freeman enjoys playing a variety of video games. From olden shooters to platformers & action titles: Freeman may be a bit stuck with the games of the past, but he doesn't mind. Some things don't age much. |
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