Devil May Cry 3: Dante's Awakening (PlayStation 2) review"Breaking the mold by creating a new one." |
Games are a medium that has been well tapped into in terms of entertainment value, but the medium has yet to reach the artistic potential already realized by literature and film. Some games discard narrative in favor of a more polished experience. Others compromise gameplay in favor of strong storytelling, or at least a facsimile of storytelling that'll fool enough people to net a few game of the year awards. Only a small handful of games have managed to achieve that awe-inspiring nirvana of being an astounding gameplay experience while delivering a relevant and well-told message. Despite the daunting complexity of its gameplay and the unassuming surface of its story, Devil May Cry 3 is one such game, setting a loftier standard by which all games should be judged.
After an immaculate opening that perfectly sets the tone of the game by depicting seeds of familial strife and feats of awesome combat prowess, a game-changing layer to the already deep yet intuitive Devil May Cry combat system is introduced: the Style System. You've your melee and gun attacks, but the Style button offers a whole new set of moves depending on which Style you have equipped. Swordsman Style gives you more melee attacks to work with, Gunslinger makes gunplay more diverse, Trickster increases mobility with dashing and teleportation, and Royal Guard lets you block and counter enemies if you have the right timing. Each of these Styles can be upgraded in the shop or by an experience points system, thus subtly encouraging the player to try out a Style to see even if it doesn't immediately click with him; encouraging a player to see a Style's potential causes the player to realize his own potential. All of these Styles have more techniques for the player to use, and their nuances become more appreciable and effective the more the player experiments with them. On top of all this added depth is an even more robust core combat system, a wider moveset, five main weapons and five firearms, lots more contextual actions, and huge enemy variety.
Community review by Follow_Freeman (July 29, 2018)
When he isn't in a life-or-death situation, Dr. Freeman enjoys playing a variety of video games. From olden shooters to platformers & action titles: Freeman may be a bit stuck with the games of the past, but he doesn't mind. Some things don't age much. |
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