Storytelling is often left on the backburner for games because the gameplay is the main attraction, and it can be difficult to keep a narrative going without feeling contrived. Then you get games like Nights in the Woods, which manages to resolve these issues by taking a more stream of consciousness approach to its writing and to its gameplay. This results in an experience that always feels spontaneous in its execution. As you might expect with these games, the gameplay is not substantial, especially if you expected puzzles based on the adventure game description. Instead of creating detracting elements to the narrative, the moments of gameplay add further context and world-building to Possum Springs.
The difficult question for reviewers is to ask themselves why Nights in the Woods works better as an interactive experience rather than a book. After my experience with Oxenfree, I was afraid this game would also not be tailored to me; the Millennial dialogue and the threadbare gameplay further put me off. Upon completion, this question remained unanswered with mixed feelings, though with enough reflection on the stream of consciousness design the interactions perhaps work better than they have any right. It may not be an enlightening or satisfactory answer, but sometimes words are inadequate to express the sentimental value of pressing buttons, a characteristic that defines Nights in the Woods from beginning to end.
The Modern Catchier in the Wry
Though stream of consciousness describes the rambling thoughts of an individual, Nights in the Woods is not a story solely about Mae Borowski but one of Possum Springs. Having reread Catcher in the Rye for the 18th time after finishing the game, the thematic parallels are more obvious than you think. Maturity meaning something more than a number; socioeconomic hardships and expectations to define adulthood as depressing than desirable; mental health and those deemed as outliers to normalcy; political undertones that define the current generation and the questions they raise whether they are material or spiritual; and the ever prominent, unnerving fears of tomorrow that go beyond death but who and what we leave behind. None of these topics are things the game avoids discussing, however brief it may seem, and their inclusion gives the world more realism than if they were removed. It’s these aspects of the story that will remain beyond its obvious 21st century influences, which may date the game from how you feel about its writing.
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Community review by Brian (April 13, 2018)
Current interests: Strategy/Turn-Based Games, CRPGs, Immersive Sims, Survival Solo Games, etc. |
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