We all know of the Great Gaming Crash of the 1980s, a period of time when video games seemed to be but a waning fad. In the Western Hemisphere, production of quality titles grinded to a halt. Over in Europe, however, the rise of PC gaming meant that many aspiring programmers had a chance to make it big by making games for such systems as the Commodore 64 and the ZX Spectrum. The result a bevy of games that may not be impressive by modern standards yet nutured a generation of talented programmers and sustained gaming in the European market as Nintendo and Sega proved wary of risking much effort in localizing games to the continent. One game series beloved by Amiga and 8-bit computer owners alke was Turrican, a run-and-gun series with explorative elements.
Before its acquisition by Electronic Arts, a publisher named Rainbow Arts was considered by many to be a label implying quality control, or at least what passed for it on the strange market of 8-bit computer gaming. Turrican was one series owned by a branch of the company, and it proved successful enough to migrate from computers to consoles. After a few ports of the original Turrican, a more enterprising title, Super Turrican, was released on the Super Nintendo in 1993. This game was a reinterpretation of levels from the first two games, but it was no mere port. Polished design and amazing graphical prowess made Super Turrican an essential action title and a step up from its predecessors in every way.
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Community review by Follow_Freeman (February 10, 2018)
When he isn't in a life-or-death situation, Dr. Freeman enjoys playing a variety of video games. From olden shooters to platformers & action titles: Freeman may be a bit stuck with the games of the past, but he doesn't mind. Some things don't age much. |
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