Remember the tale of Little Red Riding Hood who went to see her grandmother, and unwittingly got into a race with a Big Bad Wolf to Grandma's House? Well this is a little bit of a different spin on things. In this first of two parts of Woolfe - The Red Hood Diaries, you will play the part of Red, an Axe-wielding, hooded girl bent on revenge for what a man by the name of B.B. Woolfe has done to her family. You will have to navigate your way through the town of Ulrica, a place where only mechanical toy soldiers prowl, and who will attack if someone past curfew is out and about.
Graphically this 2.5D game looked amazing. The drab look of the snowy city contrasted with the red of your character's hood definitely gave you the feeling of dispair in this locked up city, as well as a feeling of evil oozing just behind "the curtain". All though the enemy models were recycled for the toy soldiers, the rats, the winged creatures, and the wolves, it didn't feel over done. It all fit into place and add to the danger of the game.
Speaking of danger the second half of the game, in which you are going through a forest where some great magic has caused a huge disruption definitely gives you a ton of danger. Gone are the eaiser jumps and obstacles, and in with the spiky vines, moving platforms, and of course little room for error.
In a game that plays like a sidescroller with depth (hence the .5D part) there were a couple of times where I felt that it would have been nice to have the camera be able to follow you a little bit more into the background. Depth is something that plays a big role in certain parts and try to gauge your distance was a little bit tricky from time to time.
Now there was another portion to the game besides platforming, and climbing, and that was combat. Red is a very fragile young thing so you definitely do not want to take hits, and if you can I would highly recommend staying out of fights unless you have to. Sure as the game goes on you game some special moves to help dispatch enemies, but this is definitely not the game where you go out of your way to try to take on all comers. You will meet an early end, and let me tell you it really sucks when you've been through a section and you accidentally provoke some enemies just as you are about to get to your next checkpoint, which is always denoted by a picnic basket. If you die you have to go back to the previous basket, and there are times where you are really going to wish that you didn't have to do that particular section over again.
I'm really excited to see where the game goes next, and part of me hopes that there are some more boss fights, even though those by far were the most stressful type of combat in the game. The reason being is that there is some trial and error to each boss, and so you're definitely not going to get through on your first couple of tries, and there's a chance that you are going to get hit during a scripted sequence and really use your cool, which happened to me twice.
All in all this is definitely a game that I enjoyed playing, like I said before I want to see where this game goes next. I could definitely tell that there was definitely more to what was going on than met the eye, and now I just have to play the waiting game. I recommend that you get this game, play through it, try to find the extras hidden throughout the game, and join me in anticipation for the next and from my understanding final chapter.
Community review by alteredconfusion (October 07, 2017)
Just a gaming fiend trying to find out what is best out there, and then reviewing it for AlteredConfusion.com |
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