A little about the series: back in 2004 a simple free flash game was released under the name of N (which means "The Way of the Ninja"). Over the years N went on to receive several updates, won 2 audience choice awards and managed to capture people's attention due to its simple game mechanics, addictive quality and unforgiving nature. Surprisingly it managed to capture the attention of a Microsoft employee and from there the second game, N+, was born. N+ came onto the Xbox 360 in 2008 boasting new levels, refined visuals, tweaked sounds, an actual soundtrack, customisation and local as well as online co-op. I loved it, and so did many others I imagine, but even with a later Nintendo DS and PSP release... the developers still didn't have enough money for a proper PC or PS3 port. Thankfully the developers heard our pleas, and after a deal with Sony was accepted, N++ for PS4 (and later PC) was given full approval.
N++ is a solid platformer through and through. The aim of the game is to navigate the agile ninja to a switch and then to the accompanying exit in each level. This sounds simple, and it is, but you’ve also got a rather short lifespan (represented by a timer ticking down to 0 at the top of your screen) which can be extended by optionally picking up gold. As you go through the 25 “Intro” episodes: new enemies are introduced and the levels become harder too. Knowing how long to press the “Z” button (which determines how long/high you jump), when to wall-jump and how much momentum you need is absolutely vital to succeeding in this game. And that’s what I love about this game. The controls are slick, and everything feels responsive, so the only thing you can blame when everything goes wrong is yourself and tear what remaining hair you have left on your head.
Community review by 3xA_lucky (April 21, 2017)
I'm a nerd, a geek and a PC enthusiast. When I play video-games I'm often very flukey but I believe the word "fluke" implies lack of skill. I'd like to think that I have too much skill and that's why I somehow play average most of the time. |
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