Looking at their history, Dragoon Might is Konami's 4th attempt at the 1-vs-1, 2d fighting genre. Konami made 2 fighters back in 1985 (talk about old), which were: Galactic Warriors, which you could select between 3 robots, and the more known fighter, Yie Ar Kung-Fu, for which you could only use Oolong, but was the first fighter that had multiple stereotyped characters, which later, Capcom (like with Final Fight) would later improve upon with Street Fighter in '87, and in '91 releasing SF2. Like Data East, who had created Karate Champ in '84, the developers must have seen that this kind of genre did not generate the kind of revenue they needed, so they designed other games like Rush'n Attack and Contra (both of which were huge hits). Then in '93 (and most likely seeing how successful SF2 was), Konami designed their 3rd, 2d fighter, Martial Champion, which was anything but great. Then in '95, Konami designed Dragoon Might, which is a cross between SF2 and Samurai Shodown. So how does DM compare to the other Great fighters?
The story for DM is pretty much like most other fighters. You travel across the world looking for pieces of the Dragon Medallion, that are scattered about. Which, coincidently, each one of the contestants have a piece of.
Even with some of the new ideas Konami thought of and put in DM, they just aren't enough to make it one of the few fighters not to be labeled an SF2, Samurai Shodown clone. DM has super moves, which only a selected few fighters had at the time, but instead of doing your double fireball motion, or a more insane SNK, Raging Storm motion, you simply pressed 2 punch buttons simultaneously, but this will also use a small portion of your health bar, to even out being so easy to do.
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Community review by DEATHSCHILD (March 15, 2017)
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