Homesick doesn't seek to make you terrified by sticking you with ghosts, zombies, or storylines meant to shock and disturb you. Homesick just wants to entice you with pretty scenery, puzzles that are so simple that they will go right over your head (I had three hours of "I don't get it! What? OH! Wow I feel so stupid!") and then kick you in the gut within the last five seconds of gameplay.
It's beautiful and I love it. It's wicked and I love it.
Homesick forces you to go in blind and refuses to tell you any of the plot because the written language is alien to you as the main character. This gets remedied later, but you're left looking at photos and faded books while pondering why you're the only one left in this abandoned place. It's enchanting and it’s creepy. If you have a love of urban exploring or enjoy following people who do this, you'll immediately love the setting in this game. The way that light is suddenly your enemy and that nightmares can give you a startling sort of solace is something noted early on, because learning to manipulate your nightmares is what will help you solve some of the puzzles you face.
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