I’ve never been overly fond of the term "walking simulator." When I hear it used online, it’s often being spat by some YouTube-based commentator, or used as a kind of pejorative shorthand for "not a proper video game." Unlike references to driving sims or sports sims—both of which can be used with complete sincerity and an air of authority—"walking simulator" wilfully ignores any technical, artistic or emotive contributions a game may make in an attempt to dismiss an entire creative work as nothing more than an impression of one of life’s least exhilarating pursuits: the leisurely stroll.
Despite its disparaging roots, however, the term has gradually found its way into common gaming (this time, largely non-pejorative) parlance. "Walking simulator" is now routinely used to describe a game that aims to deliver some form of narrative experience while the player, usually seeing the game's world from a first-person perspective, explores environments at a pace slower than most other games would dare attempt. Head over to Steam, in fact, and you’ll find an entire library of games living quite happily beneath the walking simulator banner. The term has slowly been reclaimed, and the genre (despite its sedate nature) continues to grow apace.
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Freelance review by Philip Kendall (October 01, 2016)
Writer & video game junkie based in York, England. Read my game-related ramblings and ill-advised political rants on Twitter @otokonomiyaki. |
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