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Titanfall (PC) artwork

Titanfall (PC) review


"Two years later, Titanfall still stomps mightily."


Titanfall (PC) image


Titanfall received critical acclaim after its release in 2014 for good reasons, and it has been reviewed to death by just about everyone, including Mike Suskie here on Honestgamers. There probably isn't a lot I can say about the gameplay that hasn't already been said, so I will elect to take a different approach with my review.

You see, I came on board with Titanfall only very recently. I was not able to afford the game at the time of its release, but now that the price has dropped from $80 CAD to a reasonable $25 and the map packs are being given away for free, I was able to jump on board rather easily and painlessly. Since I have never played the game before now, I am reviewing it with fresh eyes as someone who did not experience the inital hype, well after the inevitable metagame has set in, and after it has been well-worn like an old shoe.

I expected a lot of bullshit and hacking to be going on the first time I logged in, and to be fair, there is some of this, though far less than I expected. Bunnyhopping smartpistol users are a problem, and elite players do have some tricks up their sleeves to effectively stomp newbies faster than you can blink your eye. However, with the application of clever tactics, it's still possible to compete with the best of them right out of the starting gate. This makes me very happy. In less than a week, I was consistently hitting the top of the scoreboards, much to the veterans' chagrin.

Titanfall (PC) image


Titanfall appears to have some longevity, even if many people have since lost interest in it. It has been described as being "dead", but I disagree with this. Sure, it's never going to beat Counter-Strike's numbers, but it still seems to have a healthy and dedicated playerbase of up to 800 active players at any given time. That number may seem low, but it's great compared to Hawken, another mech shooter I enjoy, which usually has a meager 200. Either way, I never have to wait long to find a match.

I can understand why it might not have the same long-term appeal of some other games out there, though. The content is on the thinner side and it can be a little repetitive. The campaign mode consists of the same nine missions over and over again, and whether you win or lose has virtually no bearing on how the story develops. It's like seeing a rerun of one of your favourite shows over and over again; no matter how much you love that show, it will still get tiresome to watch it repeatedly. The fact that there are only three mechs to choose from doesn't help this. The developers seem to know this at least, which is why Titanfall 2 will reportedly feature six new titan types.

Titanfall's progression is wholly unsatisfying, too. Progression-based gamers will probably lose interest quickly due to the fact that it takes a paltry two days to reach the level cap. Following that, there are ten prestige levels, but they are also earned surprisingly quickly. They also don't do anything tangible beside giving you a shiny icon next to your name and an expanded burncard inventory, which is somewhat disappointing. Thus, once you've done all that and unlocked all of the weapons and mods, there is nothing left to do in Titanfall except kick ass and raise your kill/death ratio. This is not an inherently bad thing (as most multiplayer shooters generally boil down to this anyway), but I think the fact that Titanfall puts such emphasis on progression only to have it end so quickly might be disappointing to the progression-based gamers out there, who will receive continuous notifications that they are earning experience with every kill, only to realize that it is ultimately meaningless.

Titanfall (PC) image


A small personal gripe I have relates to believability. I was shocked at how weak the titans seem to be. A single pilot on foot can easily down a titan in a few hits if he knows what he's doing, and this tends to happen a lot. In my opinion, a giant unstoppable war machine like a titan should never have to run away from a single soldier on foot, but that is exactly what happens in this game. It begs the question: If the pilots are so utterly overpowered, why do the IMC and Militia even need titans? Why don't they simply train an army of unstoppable bunnyhopping, smartpistol and charge-rifle wielding supersoldiers? It would be far more cost-effective, I would think.

Regardless, the verdict on Titanfall two years post-release is that it's still really good. It is a solid multiplayer shooter with unique mechanics, amazing graphics, excellent sound design and top-shelf voice acting. It has managed to keep my interest, at least for now. I don't know if I will log 1300+ hours into it the same way that I did with Hawken, but I am definitely not regretting my purchase either way.

Minor gripes aside, this game really only has two main problems: It desperately needs its campaign to be presented as a single-player mode, and the ubiquitous smartpistol metagame needs to go. Thankfully, Titanfall 2 is going to fix both of these things, and if anything, the hours I spend with Titanfall will be good practice for when the second game finally drops.

EDIT: I posted an update on this game's progress here.

Titanfall (PC) image

4/5

Nightfire's avatar
Community review by Nightfire (June 20, 2016)

Nightfire is a reclusive dragon who lives in a cave with internet access. Steam ID here.

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Zydrate posted June 22, 2016:

I stuck to Frontier Defense after a while since I spent 80% of all matches looking at a respawn screen. FD drowned me in experience and fueled my third "Rebrith".
Problem is, only a handful of people play it at a time.

Decent game, fun to play. Wish I didn't suck so much at it, I hope the sequel's campaign has a cooperative mode.
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Nightfire posted June 22, 2016:

Agreed. Frontier defense is one of the best modes. Attrition is fine too, but only as long as the server isn't swarming with smartpistol users.
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EmP posted June 27, 2016:

It’s good that you go some way into explaining that the review is retroactive; I think reviews like this are important for people thinking about jumping into an ‘old’ game and questioning if it still stands up or if it’s become a bit of a ghost town. You’re preforming a valuable service!
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Nightfire posted June 27, 2016:

Thanks, EmP! I figured I would take a different approach, since Mike Suskie did such a thorough review of the game already (I agreed with most of what he said about it anyway).

Also, there's more where this came from. I'll be doing a full review of Hawken soon, too.

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