Radium (PC) review"As of this writing, Radium is the only game in which I have acquired every single achievement. I earned every one." |
Having picked this up during a groupees bundle, I thought it looked charming; the minimalistic art style and unique control scheme really seemed promising, but nothing to write home about, so I downloaded it and decided to play it until the trading cards dropped. Sixteen feverish, cathartic hours later, and I can tell you that I am so glad I gave this hidden gem a chance, because it may be one of the most elegant, polished indie gems Steam has neglected to shine a light on.
The mechanics are simple; there is a green ball that you can manipulate with two nodules on the sides of the screen. When pressing down on the arrow keys or moving the joystick, the nodules active, where a thin green line draws the ball towards the one activated. Activate both, and the two nodes will cancel each other’s inertia. Sometimes the nodes can be in different spots on the screen to affect inertia, but they are always parallel to maximize ball control. Each map introduces a play field in which you must manipulate the ball through winding corridors to get to a goal. The simplicity is definitely Radium's greatest asset, because with any structure, a game of this nature can make or break on its level design.
Whoever this unknown indie is, they have an amazing sense for variety in small spaces, and a mastery on what I would describe as a perfect difficulty/learning curve union. The opening levels are simple and sublime, generally based on how fast you can navigate the simple curves. On top of the base mechanics, there are boost pads that does exactly what it sounds like, white bricks that you have to occasionally touch to unlock the goal, spikes and saws to die on, and vortexes that cause a polarity shift in the nodules and the ball. The polarity shift in particular is one of the more fascinating implementations. Instead of pulling the ball, you push it with the nodes, and on top of that, gravity is reversed. Simple enough, but the tricky aspect appears when multiple vortexes appear side by side overtop obstacles or narrow, spike filled courses, demanding that the player learn moderation and understanding of the mechanics.
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Community review by Razorbitz (May 26, 2016)
Lover of Vinesauce, purveyor of Sterling, and worshipper of the Pipo. Plays games a lot, and writes stupid and excessively long user reviews to give myself the illusion of influence and importance. |
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