I love first-person shooters a lot less than I did before they began chasing Hollywood spectacle. Too often, control is taken away from the player. Acts of badassery are handed over to an invisible guiding hand, to make sure players don’t miss a thing. Whatever happened to the shooters of old, where one man facing off against the armies of hell was enough? If DOOM has anything to say about it, they’re still around.
DOOM is ostensibly a reboot of the FPS franchise that started it all back in 1993. While Wolfenstein 3D was technically the first FPS, the original DOOM established most of the tropes that shooters still borrow to this day. With its latest incarnation, id Software has created a game that respects and celebrates its roots, while simultaneously updating the core formula to create something that feels old and new in the best of ways.
For the uninitiated, DOOM can be summed up with four words you encounter on a monitor within the first minute of starting the game: “Demonic invasion in progress.” Sure, there’s a larger story about a science facility on Mars attempting to harvest energy from hell, and the way things go awry from there, but it doesn’t really matter. Even Doomguy, the closest we get to a proper name for the protagonist from the series, doesn’t care about the plot. Multiple times in game, he destroys monitors that are trying to deliver new developments, and I can’t help but salute him for it.
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Freelance review by Zachary Walton (May 22, 2016)
Zach Walton likes JRPGs, visual novels, horror games and anything that gives him an excuse to drink. |
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