Assault Android Cactus (PC) review"It's basic gameplay is so fun that you just want to keep playing and playing and playing" |
I kind of thought I had had my fill of twin-stick shooters, but recently I've played a few really great ones that have totally renewed my faith in the genre. Namely the very fun Nuclear Throne, and the subject of this review, Assault Android Cactus. These games are so good, I'm actually actively interested in the genre again after really not feeling it over the past few years after playing a few games that felt too samey.
Assault Android Cactus just feels different than most twin-stick games. I'm not quite sure what it is that sets it apart, but something about the gameplay just works and makes you steer clear of typical, boring, same-old-same-old twin-stick tactics. In each of the game's many levels, you pick an android that carries two weapons; a primary gun with unlimited shots, and a secondary weapon that can only be used for a few seconds and must cool down between uses. This main mechanic of weapon switching is smooth and wonderful, and the mix of weapons each android has makes each feel totally different. For examples, the main character, Cactus, has an assault rifle as her main weapon and a flamethrower as her secondary. The assault rifle has long range and rapid fire, allowing her to shoot far across the screen and send out a lot of ammunition at a time, while the flamethrower is much shorter range but deals an unbelievable amount of damage to large targets or can melt right through a group of smaller enemies if they are clumped together. Another of the androids, Coral, has a short-range shotgun that blasts a big arc, but only right in front of her and at a slow rate of fire, and her secondary is a dome of energy that pushes enemies and bullets away from a static spot while damaging them. This allows her to stand in the middle of the dome and blast away as enemies struggle to try to get to her. Yet another, Holly, has a weak, rapid fire seeker gun that fires homing shots and a secondary weapon that fires an extremely slow but ridiculously powerful cannonball. There are six more androids, 9 in total, and each one plays totally differently. Some even use melee weapons and exotic weaponry; there's some really cool stuff in here. The gameplay really flows in a different way with each one. I should really mention a small but ingenious touch; when you are using a secondary weapon, and it overheats and needs to be unequipped, you automatically switch to your normal weapon. This sounds basic, but is really a great touch. It doesn't hurt that this happens in a flashy animation where the android throws the gun up in the air and grabs the other one as the first lands right in place on her back, making the hectic situation you are in seem even more epic. I played the whole game through as each android and had a blast doing it.
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Community review by Robotic_Attack (May 19, 2016)
Robotic Attack reviews every game he plays... almost. ![]() |
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