Magi Nation (Game Boy Color) review"Magi-Nation is a fine example of western RPG developers floundering for success in the RPG genre in the early 21st century" |
The most interesting thing, in hindsight, about playing Magi-Nation is reflecting on how the power within the RPG genre has shifted within the last decade. Released on the Game Boy Colour in 2001, it arrived at a time when the Japanese ruled the role-playing realm. Western developer Interactive Imagination clearly recognised this, pilfering all of the elements it perceived made their eastern cousins successful. Despite featuring a distinctly ordinary American protagonist, the art style is distinctly anime-inspired. The story treads the well-worn path of a prophesied hero saving a fantasy world from a great evil. Perhaps most tellingly, the game was little more than a marketing advancement to promote a Pokémon-style collectible trading card game. When the video game received a belated release in Japan, the protagonist’s look was drastically altered to meet Japanese sensibilities (i.e. black spiky hair). It seems vaguely ironic now that Western RPGs are ruling the roost that Magi-Nation was held up as an example of the contentious argument that western developers simply could not make a good RPG.
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Staff review by David Owen (April 13, 2013)
David Owen is a freelance writer who also contributes to VG247, Eurogamer, IGN, and others. He likes Gitaroo Man more than is healthy. |
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