Torneko: The Last Hope |
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Torneko: The Last Hope review (PlayStation) |
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Reviewed by joseph_valencia (January 21, 2010) Whenever I finish an RPG, I usually wait a year before replaying so that I can forget most of the dungeon layouts. You see, knowing where you are and where to go can be kind of boring. “Design,” as some call the tendency toward static maps, is overrated in this genre. This is why I find roguelike dungeon crawlers to be so addicting. No two floors are the same across different playthroughs, and you never you know what awaits you past the next exit. “Torneko: The Last Hope” refines a particular va... |
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