Zone of the Enders HD Collection (PlayStation 3)

Zone of the Enders HD Collection review

Game: Zone of the Enders HD Collection
Platform: PlayStation 3
Genre: Action (Sci-Fi)
Developer: Kojima Productions

Staff review by Rhody Tobin

November 16, 2012

Oh, High Voltage Software. What happened to you? Remember The Conduit? Remember how you managed to get that game to run on the Wii so nicely? Getting a PS2 game to run smoothly on a much more powerful console should be easy in comparison.

That’s not what happened in the case of Zone of the Enders HD Collection, however. What resulted instead is a bad port of two good games.

When Zone of the Enders was released in 2001, it was mostly known as “that robot game that came with the Metal Gear Solid 2 demo” (amusingly, this collection comes with a demo of Metal Gear Rising: Revengeance, Raiden’s second shot at a starring role in a Metal Gear game). Anyone who bothered to pop the Zone of the Enders disc into their PS2 back in the day found a decent and fun robot game, one that took some very obvious inspiration from any number of mecha anime titles. Zone of the Enders: The 2nd Runner was better received than its predecessor was, thanks to the new far-less-annoying main character and greater variety in both environments and enemies.

The first game takes place on a space colony orbiting Jupiter, which is under attack by an organization called BAHRAM. A young boy named Leo is caught up in the attack and finds himself inside of an “orbital frame” (a giant battle robot) called Jehuty. With support from with the frame’s AI, named ADA, Leo grudgingly agrees to deliver Jehuty to its rightful owners.

Zone of the Enders is one of those rare games that’s both simple and flashy. Despite there only being three regular enemies, combat is fun thanks to the super-tight controls. Jehuty can dash or charge up to augment its attacks, meaning there’s a move for any situation. The boss battles are where the combat really shines, though, with one-on-one duels with similar frames, and skyscraper-sized foes that employ unrelenting barrages of attacks for you to dodge and counter.

ZoE 1 has a few flaws that bring the experience down, though, and they did so even before this port added new ones (more on that later). Most environments are overly similar, and there are many points in the story where you’ll find yourself wandering around, looking for a specific weapon or doohickey, without any hint as to where it could be. The adventure is also very short, and can be finished in just a couple of hours.

The 2nd Runner improves upon ZoE 1 in many ways. Leo is out as the protagonist and an actual grown man, named Dingo, is in. Some time after the events portrayed in Zone of the Enders, Dingo stumbles upon Jehuty on Callisto, one of Jupiter’s moons. Then he gets shot and can’t leave Jehuty or he’ll die. Or something. Honestly, The 2nd Runner suffers from a much more obtuse story than its prequel, and both games are full of lines of dialogue that would never be spoken by an actual human being. Sometimes it seems as though the real robots are the characters sitting in the cockpits.

Other than the story, though, The 2nd Runner is a step up in just about every way. The cel shading makes the whole experience feel even more like a mecha anime than before. Human characters are traditionally animated, leaving the terrifying 3D pumpkin heads of the first game behind. There are more weapons to wield, more enemies to fight, and more varied locations in which to fight, from canyons to cities to trippy space dimensions. Boss battles are even better, and there’s more variety within mission types (even the escort missions aren’t that bad).

So what’s with the low score? The answer is that while these are legitimately good games at their core, this port is far from exemplary. There are small problems all over the place. Mouths disappear during conversations between characters. Light effects go insane and block your view. The most glaring flaw, though, is the framerate. The game slows down whenever too many enemies or effects are on-screen at once. A charged projectile attack from Jehuty in the first ZoE will cause slowdown more often than it won’t. Boss battles, which should be the highlight of both games, are affected the most. One boss battle in Zone of the Enders basically runs in slow motion from beginning to end. It’s an even bigger problem in Zone of the Enders 2, both because it happens even more frequently, and because of the new ability to end a combo different ways for different effects. The slowdown actually makes timing those final blows much more difficult than the original development team ever intended. The 2nd Runner also has many battles with large numbers of small enemies on screen, and more complicated visual effects that completely destroy the framerate.

This collection should not have been released in this state. These problems could all hypothetically be fixed with a patch, but so far, that hasn’t happened. The prettied up graphics and new opening cutscene certainly don’t make up for the new problems introduced in this version of the duology. Avoid this collection, and play these games on a PS2 instead. They run better than they do on PS3, which is kind of pathetic when you think about it.



Rating: 6/10

More Reviews by Rhody Tobin
Pooyan (NES)
Pooyan (NES)
Pooyan is one of those games that only ends when you die, which means, whatever you do, your children will be devoured by wolves. Grim!
Comix Zone (Genesis)
Comix Zone (Genesis)
Comix Zone, a three-issue miniseries that sadly never became an ongoing title.
Mario and Donkey Kong: Minis on the Move (3DS)
Mario and Donkey Kong: Minis on the Move (3DS)
Yet another 3DS eShop puzzler that comes out of nowhere and is tons of fun.


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