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Vay review (Sega CD) |
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Reviewed by Rob Hamilton (May 11, 2013) And then, right in the middle of all of that are light-hearted elements such as a horribly flatulent fairy who propels you across an ocean with her gas, a random encounter bull-man called "Retardotaur" and random townspeople who break the fourth wall to remind you that you're playing a video game. Wacky stuff like this works in a game like EarthBound, because most of that game has a somewhat whimsical outlook on things. With Vay, it's just distracting nonsense, like if Hamlet took a pie to the face while staring at Ophelia's body. |
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Vay review (Sega CD) |
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Reviewed by Suskie (December 21, 2007) Like many RPGs, Vay begins with an ancient legend, told in full voiceover, that is sure to become relevant to the main character’s goals as he struggles to overcome insurmountable evil. |
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Vay review (Sega CD) |
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Reviewed by wolfqueen001 (December 28, 2009) While you can only venture as far as the plot will allow, you never really feel restricted because of the ramped up difficulty in each new area. For example, you can’t pass through Danek-infested Fort Gilan without Pottle to reveal the secret passage. But once you enter it, the monsters within grow significantly in strength. You’ll likely die often just trying to raise levels, but, like any RPG, the path becomes manageable once your skills have improved. |
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