When a video game character takes an arrow through the heart, context matters. In a battle, you could simply toss them a potion to regain their lost health, or maybe conjure a healing spell. But cutscenes are a whole different deal, entirely. A story is being told more directly now, so death is a finality. No phoenix downs here, sorry.
And a few cutscenes into The Last Story, you will witness a party member take that arrow through the heart. It’s a dramatic sequence, where the game’s hero, Zael, is seen kneeling over his comrade’s body, unable to accept her passing. “I’m sick of all the pain!” he cries.
It’s at this moment that a blinding light reveals itself to him, and grants him a power to better protect the ones he loves most. It is, of course, a new battle mechanism for the rest of the game, but another tutorial pops up alongside it. It’s a tutorial on how to raise fallen allies -- in battle.
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Featured community review by bbbmoney (August 30, 2012)
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