Street Fighter X Tekken (PlayStation 3) review"Problems begin to arise when players realize the clock is running out on them, and often. " |
Surely, the Tekken characters are at a disadvantage here. Not only are they making the transition across dimensional planes, but are also being put in the hands of rival developer, Capcom. How can the side stepping champions of the Iron Fist Tournament adapt to the unmerciful and paper thin territory of fireballs and uppercuts? Is Jin Mishima just going to start throwing fireballs of his own so he can compete with Ryu? Well, actually, that’s exactly what he ends up doing. And oddly enough, that solution isn’t as boring as it sounds – nothing ever is in the world of Street Fighter X Tekken.
Because Jin’s new projectile attack is actually much cooler than a mere excuse to have an answer to the Street Fighter game. It doesn’t travel on a trajectory; it just sort of manifests itself on the field creating an immediate threat of space to the opponent. Ryu’s fireball is different too, though; he can charge and cancel it at will, making for some nasty opportunities to feint. But the Tekken characters and subtle changes to character move sets are hardly the only foreign additions to Capcom’s Street Fighter domain. What they’ve created is an utterly hilarious mixture of haphazard charm -- a game that’s outrageous, physics defying, and infatuated with its own stupidity.
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Community review by bbbmoney (May 02, 2012)
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