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Dead Space 2 (PlayStation 3) artwork

Dead Space 2 (PlayStation 3) review


"Horror games will always make your heart shudder and scream. Dead Space 2 takes your heart and speaks to it, prods it, haunts it, overwhelms the valves, chills the blood that passes through the veins. If your eyes aren’t compatible for frightening experiences, then this game isn’t for you, please utilize your gaming skills elsewhere. Dead Space 2 is the sequel to the very popular Dead Space, a game that was rich in quality and diversity, swarming with Necromorphs that want to extract the blood a..."

Horror games will always make your heart shudder and scream. Dead Space 2 takes your heart and speaks to it, prods it, haunts it, overwhelms the valves, chills the blood that passes through the veins. If your eyes aren’t compatible for frightening experiences, then this game isn’t for you, please utilize your gaming skills elsewhere. Dead Space 2 is the sequel to the very popular Dead Space, a game that was rich in quality and diversity, swarming with Necromorphs that want to extract the blood and want to break the bones. I welcomed Dead Space 2 with open but cautious arms, the game captures the mind and pecks at it like a burning phoenix, as the player, you are pushed headfirst into a ship matted with troubled memories.

Dead Space 2 starts off in a mining ship, the UGS Ishimura, you are Isaac Clarke yet again, a man with a thousand issues and distraught thoughts dangling from his brain like confetti, he is battling the visions of his dead girlfriend, she doesn’t seem to want to commit to her demise. With his sharp-ended feelings, he embarks on saving himself from the monsters that create circles around him, as well as laying her to rest.

The storyline in Dead Space 2 is a frightening but very emotional. If you delve you will be left speechless by the emotions, you mind will be like a turret firing bullets of sentiment. You play as a man, distraught but fighting, a engineer that walks into some trippy times throughout the game, he sees his dead girlfriend, talking to him he listens to every word, taking them in like a bottle of pills.

Isaac starts his mission in a straightjacket; he eventually breaks the shackles, and veers on getting through the task alive, something that is extremely complex. With plasma cutter is hand, he pushes himself through killing what comes in his way. Necromorphs roam the ship, stationed to kill, but if you use your head, you can play them at their own game. You can use severed limbs, you can throw them at the disgusting creatures, and you can use kinesis to pick things up, which will aid you vastly.

The things that make Dead Space 2 so scary, are the crawling babies and the music, the music chills the bones, and haunts the mind. It is a survival horror, and that genre has lit up the coliseum of gaming but sometimes they can spark nightmares. Dead Space 2 did give me some bad dreams, but so did Resident Evil 2 I was only like nine at the time, a little boy with a frail backbone. Even though Dead Space 2 kick started a long series of nightmares, I still love the bones and the blood of the game. The concept is brilliant, the character design epic. The whole game is sublime. I can't praise the developers enough, for their prowess and heart and soul.

When making your way through the ship, you will find workbenches where you can upgrade your weapons. Doing this will make you stronger, strong enough to take on more prominent enemies, you can pick weapons such as the plasma cutter. The right weapons are key to Isaac’s survival; his destiny is in your hands.

Dead Space 2 is a true gem, an underrated story of true survival. If you like the genre, then please give the game a chance, it will blow you away with its epic scariness. The music will send chills down your spine; the whole aspect of killing creatures will attract the horror mogul. Piece by piece, Dead Space 2 is something beautiful as it is sick. Delve and be frightened, delve in and be inspired.



Alk31997's avatar
Community review by Alk31997 (April 12, 2012)

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Alk31997 posted April 13, 2012:

WTF?
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Masters posted April 13, 2012:

Spam.
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zippdementia posted April 14, 2012:

I want to credit you in this review for focusing in on things. Your paragraphs are much more centered around a key point and, as a result, it's much easier to follow what you're saying. I came through to the end of the review fully aware of what you liked about Dead Space 2. The stuff about nightmares is great!

Now for some things that aren't working as well. I think you should drop some of your poetic metaphor. From what you've said in the past, I understand that poetry is perhaps your main creative outlet and your preferred style. It has limited use in a review, though (and honestly, metaphor even gets old if overused in poetry, but that's another discussion). Using so much metaphor one after the other takes away from the power of those metaphors. A couple really good metaphors dropped in at key points in the review would drive home your points. Placing them all over obscures, rather than illuminated, your point.

I'd also like you to start talking about how a game plays in your reviews. You never talk about controls and how responsive a game is to a player or how difficult it is to achieve objectives, or whether those objectives are entertaining.

For instance, I really like Dead Space 2 but I got a little tired of being tasked with clearing a room of enemies. I think the game could have had much more exciting and frightening objectives than that.

The other thing I'd like to start seeing is more descriptions of a game's environments. You're very good with metaphor, here's where it would be appropriate to put it to use!

Happy to see you improving.
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Alk31997 posted April 14, 2012:

Ok, i will cut down on Metaphors. Its just love to use them, maybe game reviewing has no home for them. Ah well.

I'm glad you liked some aspects of the review, that gives me some hope.

Thanks.
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zippdementia posted April 14, 2012:

Really, any writing form can only take so much metaphor. You mention that you work as a poetry author. I also work in poetry, as a poetry editor. I also work in poetry acquisitions for a publishing firm. In other words, I help decide what poetry gets published at that firm. And we turn away poetry that is over-flowered with metaphor (to use a metaphor).

Metaphor only works if used sparingly, no matter the context or writing style. One of my favorite poems of all time uses no metaphor, in fact, and it paints a brilliant visual and nostalgic image:

THE LAST TIME MY FATHER BEAT ME

The last time my father beat me,
he was eighty-eight. He’d hit it
straight, one hundred twenty yards
to the green of his short course.
I’d spray one left or blow one well beyond.
His one sure putt, accomplished
without squatting to align. Once
it was a chase into my bedroom where
he’d swing his leather belt. Now he
smiled, squinting into the sunset.
Stiff as he was, I’d never been so
glad to see him swing that arm.

A poem by David Axelrod.

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